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Blog

About Firebelley

My name is Firebelley and I am a hobbyist game developer and professional software engineer. Making games has been an interest of mine for about a decade. My early game development ad...

In Blog, Mar 20, 2019

Tutorial

Dependency Injection and Player Control

Dependency injection is a useful design tool in the software engineering world. It sounds fancy and intimidating at first, but it’s a very straightforward yet powerful technique that ...

In Tutorial, Godot, C#, Jun 24, 2019

Sharing Resources Between Instanced Scenes

A common thing to do in game development is to create hitboxes or hurtboxes that will handle collisions. Usually you want to derive your hitboxes from the same base scene or class so ...

In Tutorial, Godot, Apr 03, 2019

Saving and Loading

Here is another video tutorial I created that showcases how to save and load data using C# models and Newtonsoft. The source code is available on GitHub.

In Tutorial, Godot, Video, C#, Mar 20, 2019

Input Manager

Below is a link to a video tutorial I created that describes a strategy for input management in Godot with C#. Covered in the tutorial is the ability to rebind keys and convert key co...

In Tutorial, Godot, Video, C#, Mar 20, 2019

Godot

Dependency Injection and Player Control

Dependency injection is a useful design tool in the software engineering world. It sounds fancy and intimidating at first, but it’s a very straightforward yet powerful technique that ...

In Tutorial, Godot, C#, Jun 24, 2019

Sharing Resources Between Instanced Scenes

A common thing to do in game development is to create hitboxes or hurtboxes that will handle collisions. Usually you want to derive your hitboxes from the same base scene or class so ...

In Tutorial, Godot, Apr 03, 2019

Saving and Loading

Here is another video tutorial I created that showcases how to save and load data using C# models and Newtonsoft. The source code is available on GitHub.

In Tutorial, Godot, Video, C#, Mar 20, 2019

Input Manager

Below is a link to a video tutorial I created that describes a strategy for input management in Godot with C#. Covered in the tutorial is the ability to rebind keys and convert key co...

In Tutorial, Godot, Video, C#, Mar 20, 2019

Video

Saving and Loading

Here is another video tutorial I created that showcases how to save and load data using C# models and Newtonsoft. The source code is available on GitHub.

In Tutorial, Godot, Video, C#, Mar 20, 2019

Input Manager

Below is a link to a video tutorial I created that describes a strategy for input management in Godot with C#. Covered in the tutorial is the ability to rebind keys and convert key co...

In Tutorial, Godot, Video, C#, Mar 20, 2019

C#

Dependency Injection and Player Control

Dependency injection is a useful design tool in the software engineering world. It sounds fancy and intimidating at first, but it’s a very straightforward yet powerful technique that ...

In Tutorial, Godot, C#, Jun 24, 2019

Saving and Loading

Here is another video tutorial I created that showcases how to save and load data using C# models and Newtonsoft. The source code is available on GitHub.

In Tutorial, Godot, Video, C#, Mar 20, 2019

Input Manager

Below is a link to a video tutorial I created that describes a strategy for input management in Godot with C#. Covered in the tutorial is the ability to rebind keys and convert key co...

In Tutorial, Godot, Video, C#, Mar 20, 2019